Gambling Lines

Sports betting can be fun and exciting, but it can also be tricky when you’re betting the gambling lines. When you’re betting the gambling lines you’re not just betting that a particular team will win you’re betting that that will win by more than a certain number of points. Let’s take the gambling lines in football as an example. If there is a big game coming up between the Dallas Cowboys and the Washington Redskins and Washington is favored by three you will be bet that Washington will win by at least four points. On the other hand, if you bet on Dallas you’ll want to them to win, or lose by no more than 3 points.In order to place a winning bet using the gambling lines you’ll want to know what is behind the setting of the lines. This means you may want to consult with the experts who can interpret the gambling lines for you. These experts have the inside information about both teams and players. They know about injuries to key players and how these injuries may affect the player’s performance on the field. If the injury is serious enough to keep the player off the field they’ll know how well his backup might do as a replacement. The expert can provide information about any other factors that might affect the game.If you have this and other information you may be able to read the gambling lines better and place the bet that will win. So get informed and then enjoy betting on the games.

Texas Hold Em Poker Tips – Feeling the Game When Betting

Read these Texas Hold Em Poker tips on how important it is to get a feeling for the for game when you’re betting.To be able to bet properly – the right amount at the right time – you need to have a good feeling for the game. When playing Texas Hold Em Poker, making a crucial bet tips the game in your favour. You need to get the most things working for you as possible if you are ever going to make it in ruthless No Limit Hold Em.Texas Hold Em Poker Tips – How To Make Sure The Time Is Right For The Perfect BetYou starting hands, bets, style of play and grasp of the other players style of play and possible hands all need to line up together in order for you to make huge leaps and bounds and grow your stack into a monster.At certain times in the game, the last thing you want is for your opponent to call your bet. Think of an extreme example, like your completely bluffing 7-3 because you’ve lulled your opponent into thinking you are tight and only play premium cards.In this instance you absolutely do not want your opponent to call your bet so you need to bet a large enough amount that he won’t possibly consider it. The aim is to force them to fold and you seriously want to, need to, achieve this sometimes.Texas Hold Em Poker Tips – Tricking Opponents With Crafty BetsIn a different situation say, you definitely do want your opponents to bet. Maybe you’ve been playing very loose and raising almost every pot. Then you hit those great pocket kings, so you really want your opponents to call you.You’re sure you’ve got the best hand and you are keen to increase the size of the pot that is most surely yours. You want to get the most value out of your hand as you possible can. You’ll need to bet an amount of money that, at least you think, is modest enough that most of the other players will call you. Then you can earn a little extra on that hand.Betting decisions are complex and there is no end to having to deal with these when playing No Limit Hold Em. The crux of the game, that you can bet up to no limit, means that practice and experience in betting are crucial.Any amount you bet likely tips the game in another direction and this is what makes it so crucial to the overall game. Like anything, you need to get a good amount of experience in order to be able to best determine the amount you should bet in a given situation.

Horse Fun and Games – The Making of a Card Game

For those of us who love everything equine, horses and games make a great entertainment combination. Creating a horse-themed card game is hard work and requires a lot of careful consideration. This article talks about the early days of discovery for the developers at Funleague Games as they embarked upon the journey of designing their very first card game called “Perfect Stride: Cross-Country!” Naturally, as with many things, the game started out as an idea. We wanted to create a fun horse game that was fanciful and stylized, yet still stayed somewhat true to the experience of riding a horse. Representing the idea of racing at high speed across country on horseback through a card game presented its share of challenges. We experimented with a lot of ideas and several times we experienced moments of “aha! This is it!” and away we’d go full-steam…only to discover a problem. The gameplay logistics were the main sticking points. We were cutting some new ground with this card game; it wasn’t closely based on any other specific game so we didn’t have a tried-and-true template to work from. Rather, we referenced bits and pieces of gameplay elements from other games we’d played and from our own vision of how we thought things should work considering the experience we were trying to emulate. Two other resources that have definitely been invaluable are Board Game Geek and Board Game Designer’s Forum. Thanks to everyone there who has posted such excellent info! Here are some examples of things we had a tough time figuring out: Our card game is essentially a race across country on horseback. You jump obstacles along the way…how do you represent that? Do you use tiles? Do you lay the cards out all at once, or one at a time? Face-up? Face-down? That kind of thing. Another element we struggled with was how the rider order was represented during the course of the race.If you were in first, but then dropped back to third, how would you know? We tried a bunch of things such as using charts, placing a token amongst the jump cards, etc. After a lot of trial and error, we eventually figured out a system that wasn’t confusing (unlike our earlier versions). We also struggled with trying to inject some strategy into the gameplay. We definitely didn’t want this game to be all about “luck of the draw”. We wanted the players to have to evaluate each situation and choose a best course of action. Strategy does add depth to a game, but on the flip side of this, a bit of chance can really spice things up and keep you wondering as you draw that next card. As this was a racing game, we didn’t want the players to get too bogged down pondering their options. That would detract from the idea that you were all moving at high speed over terrain in a dash for the finish line. Those were just some of the many things we needed to figure out as we developed our initial idea into something fun, functional and richly thematic. After emerging from the idea phase, we entered a stage of development where we needed to examine more practical business considerations: How big should the deck be?That has proven to depend upon a few things such as number of players, how many variables we were prepared to deal with, printing costs and art costs. We wanted the deck to have substance, yet still maintain some kind of control on the budget.
What should we price the game at?Now that one is ongoing. Naturally we need to make some sort of profit as a reward for our hard efforts and the main way to estimate what kind of pricing is involved is by breaking down the “per-unit costs”. For example, we make an initial assumption that the first print run might be about 5000 copies. Therefore, we would get a printing quote for 5000 copies of the game. And then add to that the cost for artwork creation. And legal fees. And advertising. That sort of thing. Add all those costs together, and divide by 5000. That will be our per-unit cost.How should we package and present the game?We need to look at a couple of key things here. One is; what kind of presentation will be most appealing to people? We want the theme to be immediately recognizable and we want to convey the message that this is a quality game. A game where it’s a high-calibre entertainment experience made of durable materials that will be a pleasure to handle. The other consideration is how much will the packaging and materials cost? Printing/manufacturing costs are arguably THE most expensive part of creating a board or card game. And the quotes will vary widely with each print shop we approach.Legal stuff?A board or card game is a creative product. It’s art and entertainment, meets commerce. There’s intellectual property, copyright, trademarks and other basic business considerations. We recognize that it’s a good idea to protect our hard work and ensure that all communication is organized and in writing. Legal stuff is not only about protecting what’s ours; it’s also about being clear about obligations when engaging in business with another party. When it comes to hiring artists to create artwork for a game, copyright ownership is one of the biggest key factors. It’s important to ensure clarity about who owns the art. Paying an artist to create artwork doesn’t necessarily mean we actually own it. It’s essential to have an “Artist Agreement” in place. This is a legal document that details the rights and obligations between Funleague Games and the artist. Artists work hard to do what they do best (we know this firsthand…Jeff and I are both professional artists) and naturally will want to be clear about all the details involving the work they do.What kind of art style am I looking for?This is an important thing to figure out, but it can be a tough one. The style of art is heavily influenced by the style of the hired artist(s) working on your project. It’s important to choose carefully who will be creating the visuals for the game. Arguably good art will sell more copies of a bad game than bad art on a good game. People like things to look “cool” or “beautiful”. Make sure you deliver in spades in this area by having a strong vision for what your game should look like and by only hiring artists who have an art style compatible with that vision. Art style should also take into consideration the target market your game is aimed at. In the case of Perfect Stride: Cross-Country!, I’m going for a style that is distinct from other games on the market. I also want the style to be inclusive and appealing to the full range of my target audience. For example, I need to avoid an art style that is too “young” as my target audience are people ages 7 and up. I want to feature artwork that has a fun innocence to it, but at the same time possesses enough refinement to appeal to a more mature audience.Who’s our audience?This is important right out of the gate (now there’s a theme-appropriate expression :) . Even at the earliest design phase it’s important to know our demographic. For example, if we designed a game to include a lot of deep and subtle complexities or tons of arithmetic, chances are that kids under 7 years of age could find the game too difficult. As for Perfect Stride: Cross-Country!, I feel that this will be a game that can be enjoyed by almost everybody, but the primary audience will likely be people who love horses. And as there is an element of strategy to the game, the very young may struggle with some of the gameplay concepts.Marketing?This is SOOOOoooo important. If Jeff and I never bother to get the word out about our really cool game, how are we going to sell it? Entire books (and even university degrees) are devoted to the topic of marketing, but suffice it to say it’s important that we learn a little bit about how to promote our product. Not only will we not sell any (or very few) copies, but so many people will never get the chance to enjoy a super-fun horse-themed experience! As our game is very strongly based on a specific theme (or niche) one of the first things we’ll do is seek to get the word out at places where the horse-loving public like to visit such as horse-themed websites, tack shops, equestrian magazines, etc.As you can see, we have our work cut out for us, but the creation of this card game has been a wonderful journey so far. We look forward to the time when the game is complete and ready to be enjoyed by many!


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